Kickstarter in the congregation raised the business model in the center stage, setting off a wave of wave of frenzy, and obviously more and more supporters (Backer) as the supermarket, easy to buy super good price here, unique personality, cool not creative products, millions of dollars, but the first electronic games, emerge in an endless stream, the design of successful cases of thousands of dollars. In the self inspection, Kickstarter a recent official blog is obviously "folk Angel craze" cooling of Perry Chen, Yancey Strickler, Charles Adler said: "Kickstarter is not a
– – the original blog translation – – –
it’s hard to imagine why so many people talk about supporting projects on the Kickstarter as shopping in the supermarket, and we’d like to make it clear that this is not true. Today we will introduce a series of changes to strengthen the idea that Kickstarter is not a store. The Kickstarter we build is a new way for creators and supporters to create new things together. Let’s talk about the changes we’re going to make:
1 creators have to talk about risks and challenges:
today we added a new entry "risks and challenges". All project creators now have to answer the following questions when starting a new project:
"how are our projects facing risks and challenges, why do we have the ability to beat them?"
we added the "risk and challenge" section to highlight the creators of the project being developed. In this case, the decision to support the project before we can determine whether from the creator has the ability to complete the project, and whether the creator feel open and honest face the challenges they will face, these two angles to decide whether to pay.
new entries will be open from the description section of the project and will take effect from today.
2 new hardware and product design guidance:
‘s new product development is very complex for the creator, and particularly appealing to the supporters. Today we add additional guidance on hardware and product design, they are:
1) prohibits the simulation of product demonstrations. The project can’t demonstrate what the product will be like in the future. Products must be able to show their current state of development.
2) prohibit product rendering / simulation design. Only existing product prototypes must be displayed.